Trialectic


When shall we three meet again?

In thunder, lightning, or in rain?
Shakespeare, Macbeth, I,1

It was a filthy, foggy eve and a much more dismal and sinister night when the three wanted to play chess. None of the three wanted to just watch or wait.

Chess for three? All against All?

And so it came that they created what is now Trialectic.

A triangle it had to be, with its sides all equal, and composed of black and white triangles, each with three equal sides. They took the pieces from King to Pawn, dipped them into the elements of light and started to play. All against All!
Logical it should be? The world per se is not logical at all. But often enough we consider it to be that way. We know day and night, light and darkness, love and hate, heat and cold, life and death, joy and sorrow, enthusiasm and indifference. All these are bipolar opposites - because our way of seeing the world is dialectic!
The primary colours are governed by the trialectic (tripolar) principle. Trialectic does not mean: black against white with grey in between, as the supposedly third pole. Grey is not a real element, since it is only a mixture of black, the no-colour, and white, which is all colours. Hence the three primary colours for the three parties: yellow, blue, and red.
In the world of Trialectic the black-and-white opposite is of no importance any more. It is the corner/side relationship that leaves its mark on the game. With three corners and three sides there are six freedoms of movement.
But are we actually able to think in dialectic patterns? Sometimes we even have difficulties in coping with pure and simple logic. So why play Trialectic? Don't worry, the game is easier than you might think.
Trialectic has been played in public at a bar called Substanz in Munich, Germany, since the beginning of 2002. There, Trialectic developed from a mere idea to a real game with its own unique rules.

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